Gaming Rules-Sports-Soccer


General Rules
1. All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout.

2. All in Play bets will be settled based on the outcome at the end of the scheduled 90 minutes play (inclusive injury time awarded), unless otherwise stated in the individual rule for the bet type.

3. For certain competitions or friendly matches which the scheduled play is 80 Minutes (2 x 40 minute), bets will be settled based on the scheduled time.

4. Should there be any youth or friendly matches where play is set for 70 minutes (2 x 35 minute halves) or less, the company will announce before the start of the match. Otherwise all bets on these matches will be considered VOID.

5. For matches listed specifically as Youth, for the purpose of reference, ''Youth'' is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.

6. For those matches are suspended or postponed at any time during play, and fail to resume within 36 hours, all bets will be considered VOID, unless explicitly stated below or in the individual Bet Type rules.

7. If the match is declared abandoned, all bets taken will be considered VOID, unless explicitly stated below or in the individual Bet Type rules. If a match is abandoned during the 1st half, all 1st half bets are considered VOID. If a match is abandoned during the 2nd half, all Full Time bets are considered VOID, unless otherwise stated in the individual bet type rules. All 1st half bets will still be VALID.

8. Own goals are counted for settlement purpose, unless otherwise stated in the individual bet type rules.

9. In the event of a change of venue (home team plays away or vice versa), all bets on the match will be VOID.

10. We reserve the right to VOID all bets if we think other change of venues could affect the outcome of the event.

11. The Operator reserves the right to refuse, reject or suspend without prior notification any End User who is suspected of cheating, hacking, attacking, manipulating or damaging the Operator's normal betting operations (including the Website). Any of the "abnormal bets" will be VOID without prior notification. The use of artificial intelligence or "bots" on the Website is strictly forbidden. The Operator will take measures to prevent and detect programmes that are used to enable artificial intelligence (non-human) to utilise the Website. Any attempted or actual use of artificial intelligence by the End User to cheat, hack, attack, manipulating or damage the Operator's betting operations will lead to termination of their account and/or voiding the bets, at the discretion of the Operator.

Bet Type
OUTRIGHT
1. An outright bet involves the selection of a winner in a tournament, competition, league or event either from the onset or at any stage of the tournament, competition, league or event prior to the conclusion of the competition where the results are still undecided.
2. If a competitor or a player withdraws or retires or is disqualified prior to the start of an Event, Race or Tournament, bets on that competitor or player will be refunded.
3. Dead Heat (2 Winners) rules apply to outright betting markets.
4. Outright betting is for the regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled fixture of matches will determine placing. Play-offs or subsequent enquiries (and potential point deductions) by the respective leagues will not be counted towards the final result.

1 X 2
1. Bets can be made by either selecting a Home Win, a Draw or an Away Win.
Explanation:
1 = Home Win
X = Draw
2 = Away Win

Full Time 1 X 2
1. Predict who will win or whether the result between both teams within 90 minutes play. (inclusive injury time awarded).
2. Bets will be settled at the end of normal time play, excluding extra time and penalties.

Half Time 1 X 2
1. All 1st half bets apply to the first half of play only. Bets are settled at the end of first half.

ASIAN HANDICAP
1. Predict who will win the match with the indicated handicap applied.
2. A "Handicap" means that a team receives a virtual head start, effectively leading the match by differing goals before it actually begins.

Full Time Handicap
1. Predict who will win the match with the indicated handicap applied in 90 minutes play. (Includes any stoppage or injury time awarded)
2. Bets are settled on the basis of 90 minutes play. (Includes any stoppage or injury time awarded)
3. If the match is abandoned, suspended, cancelled before the end of 90minutes then all bets will be considered void.

Half Time Handicap
1. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled "45 minutes". (Includes any stoppage or injury time awarded)
2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets will be considered VOID.

In Play Handicap
1. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.
2. Settlement is based on the score line, from when the bet was placed to the end of the match / period - i.e. the final score minus the current score of the match. For 1st Half Handicap bets, this is the final score at the end of the 1st Half.

OVER/UNDER
1. Predict the total number of goals will be Over or Under the indicated goal line.
2. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.

Full Time Over/Under
1. All bets apply to both halves of play. Bets are settled on the score at the end of the scheduled 90 minutes. (Includes any stoppage or injury time award)
2. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

Half Time Over/Under
1. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled 45 minutes. (Includes any stoppage or injury time awarded)
2. If the match is abandoned, suspended, cancelled for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.

In Play Over/Under
1. Bets are settled based on the aggregate sum total of points/goals etc achieved (resulting in an over or under of a prescribed target number set by the Operator) in a match or series of matches in which the bets were placed.

ODD/EVEN
Full Time Odd/Even
1. Predict the number of goals scored in a specific match will be Odd or Even at the end of 90 minutes. (Includes any stoppage or injury time award)
2. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.
3. If the match is abandoned, suspended, cancelled before the end of 90minutes then all bets will be considered VOID.

Half Time Odd/Even
1. Predict the total number of goals scored in a specific match will be Odd or Even at the first half.
2. If the first half score finishes as 0-0 - 'Even' will be settled as the winning selection.
3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
4. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.

MIX PARLAY
1. A mix parlay bet is a bet which combines multiple selections of different games or matches offered by the bookmaker for betting. A mix parlay bet which combines different selections within the same game or match are not allowed where the outcome of one affects the other.
2. Company Offers a minimum of two selections and maximum ten selections in a parlay bet.
3. If an event or game in a mix parlay bet is draw, cancelled, postponed or is not completed for any reason, the selected element of the bet will be calculated as “1” and the remaining selections will be considered VALID.

For more details, please refer to the charts below.

WIN
Example 1:


Selection HDP Odds Result Outcome
Real Madrid -1.25 1.90 Win 2-0 Winning selection
Barcelona -1 1.85 Win 2-0 Winning selection
Atletico Madrid -0.75 2.10 Win 3-0 Winning selection


Total Stake $100
The calculation on the parlay of the following three selections:
1.90 x 1.85 x 2.10 = 7.3815
$100 x 7.3815 = $738.15, less Stake of $100 = Total Winning of $638.15
In the event that any part of the parlay bet is voided or is a push (as in the example below), the parlay bet will still stand and any winning selections will be carried forward to the remaining selections, as in the case of the following Treble:

DRAW
Example 2:


Selection HDP Odds Result Outcome
Real Madrid -1.25 1.90 Win 2-0 Winning selection
Barcelona -1 1.85 Win 1-0 Push
Atletico Madrid -0.75 2.10 Win 3-0 Winning selection


Total Stake $100
The calculation on the parlay of the following three selections:
1.90 x 1 x 2.10 = 3.99
$100 x 3.99 = $399, less stake of $100 = Total Winning of $299

Half Win
Example 3: A selection is settled as a half win:


Selection HDP Odds Result Outcome
Real Madrid -1.25 1.90 Win 2-0 Winning selection
Barcelona -1 1.85 Win 2-0 Winning selection
Atletico Madrid -0.75 2.10 Win 1-0 Half Win


Total Stake $100
The calculation on the parlay of the following three selections:
1.90 x 1.85 x (1.10/2 +1) = 5.448
$100 x 5.448 = $544.8, less stake of $100 = Total Winning of 444.8

Half Lose
Example 4: A selection is settled as a half lose:


Selection HDP Odds Result Outcome
Real Madrid -1.25 1.90 Win 1-0 Half Lose
Barcelona -1 1.85 Win 1-0 Winning selection
Atletico Madrid -0.75 2.10 Win 2-0 Winning selection


Total Stake $100
The calculation on the parlay of the following three selections:
0.5 x 1.85 x 2.10 = 1.9425
$100 x 1.9425 = $194.25, less stake of $100 = Total Winning $94.25

System of Mix Parlay
Trixie
A Trixie consists of 4 bets involving 3 selections in different events. The bet includes:
* 3 double bets
* 1 treble bet
A minimum of 2 successful selections will guarantee a return.

Yankee
A Yankee consists of 11 bets involving 4 selections in different events. The bet includes:
* 6 double bets
* 4 treble bets
* 1 fourfold accumulator bet
A minimum of 2 successful selections will guarantee a return.

Canadian
A Canadian (also known as a Super Yankee) consists of 26 bets involving 5 selections in different events. The bet includes:
* 10 double bets
* 10 treble bets
* 5 fourfold accumulator bets
* 1 fivefold accumulator bet
A minimum of 2 successful selections will guarantee a return.

Heinz
A Heinz consists of 57 bets involving 6 selections in different events. The bet includes:
* 15 double bets
* 20 treble bets
* 15 fourfold accumulator bets
* 6 fivefold accumulator bets
* 1 sixfold accumulator bet
A minimum of 2 successful selections will guarantee a return.

Super Heinz
A Super Heinz consists of 120 bets involving 7 selections in different events. The bet includes:
* 21 double bets
* 35 treble bets
* 35 fourfold accumulator bets
* 21 fivefold accumulator bets
* 7 sixfold accumulator bets
* 1 sevenfold accumulator bet
A minimum of 2 successful selections will guarantee a return.

Goliath
A Goliath consists of 247 bets involving 8 selections in different events. The bet includes:
* 28 double bets
* 56 treble bets
* 70 fourfold accumulator bets
* 56 fivefold accumulator bets
* 28 sixfold accumulator bets
* 8 sevenfold accumulator bets
* 1 eightfold accumulator bet
A minimum of 2 successful selections will guarantee a return.

TOTAL GOALS
1. Predict the total number of goals scored between the two teams for the relevant period in the specific match.

Full Time Total Goals
1. Predict the full time total number of goals scored between the two teams.
2. Bets are settled according to the final score after the full 90 minutes play. (Includes any stoppage or injury time awarded)

Half Time Total Goals
1. Predict the half time total number of goals scored between the two teams.
2. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.

HALF TIME/FULL TIME
1. Predict the Half Time and Full Time result in the specific match.
H = Home      A = Away      D = Draw
For Example Half time result 1-0 and Full Time result 1-2, “HA” will be settled as the winning selection.
2. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets taken will be considered VOID.
3. If the Match finishes as “0-0”, “DD” will be settled as the winning selection.

FIRST GOAL/LAST GOAL
1. Predict the team to score the First / Last goal in a designated match within the official 90 minutes play (inclusive injury time awarded).
*HF = Home First Goal     *AF = Away First Goal
*HL = Home Last Goal     *AL = Away Last Goal
*NG = No Goal

2. Own goals count to the side credited with the goal. For Example Team A vs Team B, Team B scores an own goal to make the score 1-0, the first goal will be awarded to Team A.
3. If the match is finished as 0-0, “No Goal” will be settled as the winning selection.
4. If a match is abandoned without any goal, all bets will be refunded.

CORRECT SCORE
1. Predict the full time Correct Score for the specific match. (Own goals counted)

Full Time Correct Score
1. Predict the Correct Score at the end of events.
2. To win Correct Score 5 UP, your chosen team (Home or Away) must win by a goal difference of 5 or more at the end of event.
Example: (5-0, 6-1, 7-2)
3. If the match is abandoned, suspended, cancelled before the end of 90minutes then all bets will be considered VOID.

Half Time Correct Score
1. Predict the Correct Score at the end of first half.
2. To win Correct Score 4 UP, your chosen team (Home or Away) must win by a goal difference of 4 or more at the end of first half.
Example: (4-0, 5-1, 6-2)
3. If the match is abandoned, suspended, cancelled for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered VALID.
4. If the match is abandoned, suspended, cancelled for whatsoever reason during the 1st Half, all bets taken will be considered VOID.

CLEAN SHEET
1. Predict that a specific team will not concede any goals during a stated match. Market is based on 90 minutes play. (inclusive injury time awarded)
2. The chosen team does not need to win the game for bet to be successful, i.e. 0-0, will be settled as a winning bet.
3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

TO WIN NIL
1. Predict whether your selection can win the match without conceding a goal after the full 90 minutes play. (inclusive injury time awarded)
2. The term 'Clean Sheet' refers to a team who did not concede any goals in the specific match.
3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

BOTH TEAMS TO SCORE
1. Predict yes or no if both teams will score in the match after the full 90 minutes play. (inclusive injury time awarded)
2. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

WINNING MARGIN
1. Predict the number of goals that separate the winning team from the losing team at the end of a specific match.
2. Bets are settled on the basis of 90 minutes play. (inclusive injury time awarded)

DOUBLE CHANCE
1. Bet on 2 of 3 possible outcomes from 3 options available, Home win and Draw (1&X), Away Win and Draw (2&X) or Home win and Away win (1&2).
2. If a match is played at a neutral ground, the bets will be settled according to the match venue (Home/Away Team) displayed on our website.

3 WAY HANDICAP
1. Predict who will win the match based on the assigned handicap, while also including the draw as a potential 3rd outcome.
2. Settlements will be based on the team selected to include a draw and them subsequently obtaining a favourable result from the match.
3. Draw display handicap will always be Home Handicap.

TEAM GOALS
1. Total team goals is decided by the total number of goal scored by a team in a match.
2. Predict the total goal of a selected team at the end of 90 minutes (inclusive injury time awarded) play.
3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets will be considered VOID.

Soccer Insurance Explanation & Play Rules
1. [Soccer Insurance] is an advance settlement function that provides advance billing in the betting ticket.
With the [insurance] advance settlement on your bet tickets (or part of the bet tickets) each and every single period of time the [insurance sale] [price] will allows you to decides whether are you willing to sell the original ticket profit or loss, without the need to wait for the event's end result.
** Each ticket only provides three times [insurance sale] function **
2. You will be alerted by a Notification of Successful / Failure when every time you submitted your [Insurance Sale]. There is NO Guaranteed of your [Insurance Sale] Accept / Reject if there is a risk attack in the match, or changes happened in the selling [price].
3. You will be alerted with a message "successful" once your [Insurance Sale] request is aprroved. The sold tickets (or part of your sold tickets) will instantly being processed and the amount which equavelant to the [Insurance] shown on the [Price] button payout will be reverted to your account accordingly. Any interruption or cancellation in any matches will not affect the amount reverted. Affection only applies to your unsold tickets.
4. The New [Insurance Sale] price will appeared once your previous sale request being rejected or unsuccessful.
5. any [Insurance Sale] which appeared in Ball Betting may take longer time to processed.
6. QB838 reserves the rights to Cancel or Terminate any Sale if there is any Human-caused or Technical errors occurred.
7. QB838 reserves the rights to Cease or Terminate (Insurance Sale) function if there is any necessarity.

CORNERS
1. Corners awarded but untaken do not count.
2. Retaken corners are counted as one.
3. If the match is abandoned, suspended, cancelled for whatsoever reason during first half, all bets will be considered VOID.
4. If the match is abandoned, suspended, cancelled for whatsoever reason during 2nd half, all the first half bets will be considered VALID.

Corners: Full Time Handicap
1. Predict which team will have taken the most corners with the indicated handicap applied through the full 90 minutes of play, including injury time.
2. Corners Handicap is similar to Match Handicap - all bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

Corners: Half Time Handicap
1. Predict which team will have taken the most corners with the indicated handicap applied through 45 minutes.

Corners: Over/Under
1. Predict whether the total number of corners taken will be Over or Under the indicated corner line after 90 minutes play, including injury time.
2. Corners Over/Under is similar to Match Over/Under - if the total number of corners taken is more than the indicated line, the market is settled as 'Over'. If the total number of corners taken is less than the indicated line, the market is settled as 'Under'.

Corners: Half Time Over/Under
1. Predict whether the total number of corners taken will be Over or Under the indicated corner line after 45 minutes play, including injury time.
First Corner/Last Corner
1. Predict the team to receive the first corner in a designated match with the regular time of play.
2. Predict the team to receive the last corner in a designated match within regular time of play.
3. If the match is abandoned after the first corner is taken, all bets on First Corner will be considered VALID.
4. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last Corner will be considered VOID.
5. If no corner is taken by both teams within the bet type period, all bets on First Corner/Last Corner will be considered VOID.

Next Corner
1. Predict which team will be recorded as taking a specific corner yet to happen.
2. Retaken corners will only count once.
3. If the match is abandoned or finished before 'X Corner' is taken, then any bet on that corner will be considered VOID. All corners recorded prior to abandonment will be considered VALID.

Second Half First Corner
1. Predict which team to receive the first corner on the second half.
2. If the match is abandoned after the second half first corner is taken, all bets will be considered VALID.
3. If the match is abandoned before the second half first corner is taken, all bets will be considered VOID.
4. If no corner is taken by both teams on the second half, all bet will be considered VOID.

PERIOD BETTING
10 Minutes Events
1. Predict which team will win a 10 minute period of play with the indicated handicap and Over/Under applied.
2. At the beginning of each 10 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.
3. All bets will be settled by factoring in the handicap at the end of the stated period.
4. If a match is abandoned, all current 10 minute period bets and future 10 minute period bets will be considered void.
Any 10 minute period bets, where the stated period is completed, will be considered VALID.


10 minutes 1st period 00:00 – 10:00
10 minutes 2nd period 10:01 – 20:00
10 minutes 3rd period 20:01 – 30:00
10 minutes 4th period 30:01 – 40:00
10 minutes 5th period 50:01 – 60:00
10 minutes 6th period 60:01 – 70:00
10 minutes 7th period 70:01 – 80:00
10 minutes 8th period 80:01 – 90:00


15 Minutes Events
1. Predict which team will win a 15 minute period of play with the indicated handicap & Over/Under applied.
2. At the beginning of each 15 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.
3. All bets will be settled by factoring in the handicap at the end of the stated period.
4. If a match is abandoned, all current 15 minute period bets and future 15 minute period bets will be considered void.
Any 15 minute period bets, where the stated period is completed, will be considered VALID.


15 minutes 1st period 00:00 – 14:59
15 minutes 2nd period 15:00 – 29:59
15 minutes 3rd period 30:00 – 45:00
15 minutes 4th period 45:00 – 59:59
15 minutes 5th period 60:00 – 74:59
15 minutes 6th period 75:00 – 90:00


SINGLE TEAM OVER/UNDER
1. Predict the total number of goals scored by the specific team, will be over or under the indicated goal line for the relevant period in the specific match.
2. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.
3. All bets will be considered VOID if the match is abandoned during 1st half.
4. If the match is abandoned during 2nd half, all bets on first half will be considered VALID.

BOOKINGS
1. Total Bookings result is decided by the number of bookings accumulated by either the Home team or the Away team.
2. For settlement purposes, cards issued to non-players (e.g. managers or substitutes who play no subsequent part in the match) do not count.
3. A yellow card constitutes 1 point and a red card constitutes 2 points. If a player is issued with 2 yellow cards, the total bookings points received by the same player will be counted as 1 point for the yellow card and 2 points for the red card - giving a total of 3 points (a maximum of 3 points can be accumulated by an individual player per match).
4. The maximum points count per player is 3 points; 1 point for 1st yellow card and 2 points for red card, the 2nd yellow card will not be counted.

Booking: Full Time Handicap
1. Predict which team will receive the most bookings with the indicated handicap applied through the full 90 minutes (inclusive injury time awarded).
2. If the match is abandoned within the regular time of play, all bets on Total Bookings will be refunded.

Booking: Half Time Handicap
1. Predict which team will receive the most bookings with the indicated handicap applied on the first half.
2. If the match is abandoned on the first half, all bets will be VOID.
3. If the match is abandoned on the second half, all 1st half bets will be considered VALID.

Booking: Full Time Over/Under
1. Predict the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of 90 minutes (inclusive injury time awarded) play.
2. If the match is abandoned within the regular time of play, all bets on will be considered VOID.

Booking: Half Time Over/Under
1. Predict the total number of Bookings will be 'Over' or 'Under' the indicated line on the first half.
2. If the match is abandoned on the first half, all 1st half bets on will be VOID.
3. If the match is abandoned on the second half, all 1st half bets will be considered VALID.

First Booking/Last Booking
1. Predict the team to receive the first booking in a designated match with the regular time of play.
2. Predict the team to receive the last booking in a designated match with the regular time of play.
3. If the match is abandoned after the first booking is issued, all bets on First booking will be considered VALID.
4. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last Booking will be considered VOID.
5. If no booking is issued to the either teams within the bet type period, all bets on First Booking/Last Booking will be considered VOID.

Second Half First Booking
1. Predict which team to receive the first booking on the second half.
2. If the match is abandoned after the second half first booking is issued, all bets will be considered VALID.
3. If the match is abandoned before the second half first booking is issued, all bets will be considered VOID.
4. If no booking is issued to the either teams on the second half, all bet will be considered VOID.

GOAL KICK
1. For settlement purposes, a Goal Kick does not count until it has been actually taken (as opposed to when it is awarded).
2. Retaken Goal Kick count as one.
3. A Goal Kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player. A kick by a goalkeeper after making a save does not count.

First Goal Kick/Last Goal Kick
1. Predict which team will take the first / last goal kick in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
2. If the match is abandoned after the First Goal Kick is taken, all bets on First Goal Kick will be considered VALID.
3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last Goal Kick will be considered VOID.
4. If no Goal Kick is taken by both teams within 90 minutes (inclusive injury time awarded) of play, all bets on First Goal Kick/Last Goal Kick will be considered VOID.

Second Half First Goal Kick
1. Predict the second half first goal kick will be taken by home team or away team.
2. If the match is abandoned after the second half first goal kick is taken, all bets will be considered VALID.
3. If the match is abandoned before the second half first goal kick is taken, all bets will be considered VOID.
4. If no Goal Kick is taken by the both teams on the second half, all bet will be considered VOID.

THROW INS
1. For settlement purposes, a Throw-in does not count until it has been actually taken.
2. Retaken Throw in count as one.
3. A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.

First Throw In/Last Throw In
1. Predict which team will take the first throw in/last throw in in a designated match within the full 90 minutes (inclusive injury time awarded) of play
2. If the match is abandoned after the First throw in is taken, all bets on First throw in will be considered VALID.
3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last throw in will be considered VOID.
4. If no throw in is taken by both teams within 90 minutes (inclusive injury time awarded) of play, all bets on First throw in/Last throw in will be considered VOID.

Second Half First Throw In
1. Predict the second half first throw in will be taken by home team or away team.
2. If the match is abandoned after the second half first throw in is taken, all bets will be considered VALID.
3. If the match is abandoned before the second half first throw in is taken, all bets will be considered VOID.
4. If no throw in is taken by the both teams on the second half, all bet will be considered VOID.

FREE KICKS
1. For settlement purposes, a Free Kick does not count until it has been actually taken.
2. A free kick refers to direct free kicks and indirect free kicks. This excludes penalty kicks, goal kicks or drop balls that may be awarded.
3. Retaken free kick count as one.

First Free Kick/Last Free Kick
1. Predict which team will take the first free kick/last free kick in a designated match within the full 90 minutes (inclusive injury time awarded) of play
2. If the match is abandoned after the First free kick is taken, all bets on First free kick will be considered VALID.
3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last free kick will be considered VOID.
4. If no free kick is taken by both teams within 90 minutes (inclusive injury time awarded) of play, all bets on First free kick/Last free kick will be considered VOID.

Second Half First Free Kick
1. Predict the second half first free kick will be taken by home team or away team.
2. If the match is abandoned after the second half first free kick is taken, all bets will be considered VALID.
3. If the match is abandoned before the second half first free kick is taken, all bets will be considered VOID.
4. If no free kick is taken by the both teams on the second half, all bet will be considered VOID.

OFFSIDES
1. All bets are settled based on the official results made available from the Football authority responsible for organising the match.

First Offside/Last Offside
1. Predict which team will be caught the first offside/last offside in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
2. If the match is abandoned after the First offside, all bets on First offside will be considered VALID.
3. If the match is abandoned, suspended, cancelled for whatsoever reason, all bets on Last offside will be considered VOID.
4. If there are no offside's by either team within the official 90 minutes (inclusive injury time awarded) of play, all bets placed on the First / Last Offside markets will be considered VOID.

Second Half First Offside
1. Predict which team will be caught first offside on the second half.
2. If the match is abandoned after the second half first offside, all bets will be considered VALID.
3. If the match is abandoned before the second half first offside, all bets will be considered VOID.
4. If there are no offside's by either team on the second half, all bet will be considered VOID.

Substitutions
1. A substitution involves changing one player for another player during the match.
2. All bets are settled based on the official results made available from the Football authority responsible for organizing the match.
3. A substitution involves changing one player for another player during the match.

Substitutions: Full Time Handicap
1. Predict which team will make the most Substitutions with the indicated handicap applied through the full 90 minutes (inclusive injury time awarded) of play.
2. Substitutions Handicap is similar to Match Handicap - all bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

Substitutions: Half Time Handicap
1. Predict which team will make the most Substitutions with the indicated handicap applied through 45 minutes of first half play.
2. If a match is abandoned in the second half, all first half bets relating to this market will be considered VALID.

Substitutions: Over/Under
1. Predict whether the total number of Substitutions made by both teams will be Over or Under the indicated line after 90 minutes (inclusive injury time awarded) play.
2. Substitutions Over/Under is similar to Match Over/Under - if the total number of substitutions made is more than the indicated line, the market is settled as 'Over'. If the total number of substitutions made is less than the indicated line, the market is settled as 'Under'.

Substitutions: Half Time Over/Under
1. Predict whether the total number of Substitutions made by both teams will be Over or Under the indicated line after 45 minutes.
2. If a match is abandoned in the second half, all first half bets relating to this market will be considered VALID.

First Substitution/Last Substitution
1. Predict whether the Home or Away team will make the First/Last Substitution in a designated match within the full 90 minutes (inclusive injury time awarded) of play.
2. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.
3. If the match is abandoned after the First Substitution is made, all bets on First Substitution will be considered VALID.
4. If the match is abandoned before the first Substitution is made, all bets will be considered VOID.
5. If there is no substitution made by either team within the official 90 minutes (inclusive injury time awarded) of play, all bets placed on the First / Last Substitution markets will be considered VOID.

Second Half First Substitution
1. Predict which team will make the first substitution on the second half.
2. If the match is abandoned after the second half first substitution is made, all bets will be considered VALID.
3. If the match is abandoned before the second half first substitution is made, all bets will be considered VOID.
4. If there is no substitution made by either team on the second half, all bet will be considered VOID.

PENALTY
1. Predict whether a penalty is awarded, irrelevant of the outcome, within the full 90 minutes (inclusive injury time awarded) of play.

Penalty Shootout: Handicap
1. Predict who will win the penalty shootout with the indicated handicap applied.
2. Sudden death is included for Handicap betting in a penalty shoot-out market.
3. All bets will be considered VOID if the match does not go to penalty shootout session.
4. Penalty scored during the regular time play or the extra time will not be included for settlement purposes.

Penalty Shootout: Over/Under
1. Predict whether the total number of penalties scored in the shootout will be Over or Under the indicated goal line.
2. Penalty Over/Under result does not include sudden death and is based on 5 penalty kicks per team.
3. All bets will be considered VOID if the match does not go to penalty shootout session.
4. Penalty scored during the regular time play or the extra time will not be included for settlement purposes.

Penalty Shootout: Goal/No Goal
1. Predict whether the specified team will score the specified penalty within the Penalty Shootout.
2. Settlement will be based on the result of any penalty being declared a Goal or No Goal.

ADVANCE TO NEXT ROUND
1. Predict which team will qualify and progress to the next round of stated competition.

KICK OFF
1. Predict which team to kick off.
2. If the match is abandoned after kicked off, all bets will be considered VALID.